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Post by BlindGecko on Apr 11, 2015 1:12:49 GMT -5
It says it adds pluses or attack and weapon damage but we were confused on Wednesday if it applies to magic missile and what not.
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Post by Hydranis on Apr 17, 2015 10:53:04 GMT -5
Could you provide a link to exactly what you are talking about? I remember you saying something about there being two rules, and we had to figure out which one was the correct one.
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Post by philo on Apr 17, 2015 19:16:33 GMT -5
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
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Post by philo on Apr 17, 2015 19:19:15 GMT -5
so i think yes to any attack role made with magic but not magic missile damage. any spell that requires you to make an attack roll i think should get the +1 bonus to roll and damage, but not a spell that requires no roll
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Post by Hydranis on Apr 18, 2015 12:31:42 GMT -5
I believe Joe has the right idea. If you cast fireball, it requires a reflex save. If you cast scorching ray, it is a ranged touch attack which requires you to roll a 20 to try and hit the enemy. The fireball would not get any bonus while the scorching ray would be +1 to attack and +1 to damage.
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