Post by Hydranis on Jan 2, 2015 1:56:28 GMT -5
There has been a lot of talk over the last few months on certain aspects of the game. Players have asked me to make a final decision and I have promised to do so in the new year. Please read through this carefully and if you have any questions please feel free to discuss.
Leveling has been reduced to "slow" progression. There will be more play during the summer as well as side games. In order to run these campaigns in the light that I see, these types of adjustments need to be made. Current characters will need to adjust their experience accordingly. You will find a chart on this page: www.d20pfsrd.com/classes/character-advancement. If your character currently has 17,000 experience, he will be 5th level on normal advancement. He will then take the experience of slow, which is 23,000 and add the difference from the normal which was 2000. In total, he will now have 25,000 experience points.
All characters are to start at level 1 with absolutely no exceptions. If you have a character die but wish to continue on at a similar level to the rest of the party, I will have a few premade characters written up with full back stories that will fully function in the current plot. If you wish to make your own character, you will have to start all over again at level 1. If you want to level up quickly, always remember that I am available at random times for side quests as well as the fact that you will gain a remarkable bit of experience by traveling with the current party. If you survive...
All criticals on weapons and skills will function as they are written in the book. The houserules of +10/-10 to criticals and fumbles have been removed.
Flurry of blows acts as it is supposed to.
Absolutely no 3rd party material may be used unless specifically accepted by a GM.
The map of Taroson has been modified from what it had originally been. This is to bring a little more realistic feel to the world as far as town location, geographical realism such as the placement of mountains in conjuction with islands, kingdoms, politics, magic, monsters, etc.
Speaking of magic, I have finally made the official change that states Taroson is a low magic world. The game has slowly transitioned to this, but it was never actually officially put in writing. There will always be low level magic all around, but if you want to come across something powerful you will have to search far and wide to find such wondrous items. Most of these more powerful pieces of gear will already either be selected from various books or premade by myself and placed in specific areas.
Players are now allowed a maximum of 3 characters. This included premade characters.
We have been using several different methods for rolling stats for new characters and I have come to a conclusion on one that I believe works the best and is the most fair. When rolling for stats, you keep rolling all of them until your modifiers equal +3 or higher. An example of this, for clarification:
12 +1
12 +1
12 +1
10 0
8 -1
8 -1
The total of the modifiers here comes out to +1 because 3-2=1. If you rolled this you would be allowed to reroll these stats until all of your modifiers equal +3 or higher. This will make sure that your character is never "below average". You will either be left with a really powerful build, an average stat range, or left with one or two strong stats. This way, fighters can be fighters and wizards can be wizards.
When rolling for health upon leveling up you may, if you choose, reroll until you get higher than a 1. If you happen to roll a 2, you are out of luck and must take the hit.
In order for me to control how the game works and evolves I have to take certain aspects into my hands and make restrictions. Only certain gods will exist in this world. Others may be added as time goes on, but there are too many as of now. In the past I have always allowed players to bring in almost any kind of deity that would fit their background and their character design. This has become far too much for me to handle because there is so much to know about every type of religion, god, etc. out there that I simply could not keep upon the fly in game without having to research every aspect of the religion. If there is a need to add something in at some point, it can be discussed but there is no guarantee that anything will be officially added to the game.
Along with the changes to the deities, the city of Kaleem will be changed from the city of the gods to a place where prayer etc. will have a greater chance of being heard. It will no longer be a city but more of a spiritual place where anyone may connect with their gods in peace, no matter who or what is around. A full description of Kaleem will be posted, but you may now think of it as a large open area with a stone circle in the ground roughly 2-3 acres in size.
There was a previous requirement that all players must make either 25-50 percent of all official in person games. This requirement has been removed because it does not make a difference how involved players are because it will affect their experience and knowledge of of the plot. Players also have very strict and ever changing schedules and I do not want to penalize them for having these schedules.
All races will be accepted, but all players must be aware that certain choices may restrict them from areas because their kind is not accepted. We all understand that this game involves a lot of fantasy elements and that it is not planet Earth. But with that in mind you must all understand that there is a certain way that I see this world and how I believe the NPCs, as well as the players, should react to things that happen around them. Seeing a half-orc wandering around town may be something that disgusts most, but will not raise a ton of suspicion or cause people to draw their weapons and attack on sight. However, there may be towns or civilizations that will do such but that is all based on the situation. On the same note, if you walk into just about any town as a Drow, you will probably be attacked on sight by anyone who believes they can get the upper hand on you. If you entered an area with a few peasants, they may flee away screaming. If you are unsure about your race, please speak to me before finalizing your character so you are well aware of the consequences of your actions.
With all of that in mind I also allow any class unless there is a valid argument that shows as to why a class is outright "broken" or too powerful for Pathfinder. I do not believe that any class fits this description, but there are probably many multiclassing possibilities that will make a character far too powerful. This also applies to class and race combinations.
Leveling has been reduced to "slow" progression. There will be more play during the summer as well as side games. In order to run these campaigns in the light that I see, these types of adjustments need to be made. Current characters will need to adjust their experience accordingly. You will find a chart on this page: www.d20pfsrd.com/classes/character-advancement. If your character currently has 17,000 experience, he will be 5th level on normal advancement. He will then take the experience of slow, which is 23,000 and add the difference from the normal which was 2000. In total, he will now have 25,000 experience points.
All characters are to start at level 1 with absolutely no exceptions. If you have a character die but wish to continue on at a similar level to the rest of the party, I will have a few premade characters written up with full back stories that will fully function in the current plot. If you wish to make your own character, you will have to start all over again at level 1. If you want to level up quickly, always remember that I am available at random times for side quests as well as the fact that you will gain a remarkable bit of experience by traveling with the current party. If you survive...
All criticals on weapons and skills will function as they are written in the book. The houserules of +10/-10 to criticals and fumbles have been removed.
Flurry of blows acts as it is supposed to.
Absolutely no 3rd party material may be used unless specifically accepted by a GM.
The map of Taroson has been modified from what it had originally been. This is to bring a little more realistic feel to the world as far as town location, geographical realism such as the placement of mountains in conjuction with islands, kingdoms, politics, magic, monsters, etc.
Speaking of magic, I have finally made the official change that states Taroson is a low magic world. The game has slowly transitioned to this, but it was never actually officially put in writing. There will always be low level magic all around, but if you want to come across something powerful you will have to search far and wide to find such wondrous items. Most of these more powerful pieces of gear will already either be selected from various books or premade by myself and placed in specific areas.
Players are now allowed a maximum of 3 characters. This included premade characters.
We have been using several different methods for rolling stats for new characters and I have come to a conclusion on one that I believe works the best and is the most fair. When rolling for stats, you keep rolling all of them until your modifiers equal +3 or higher. An example of this, for clarification:
12 +1
12 +1
12 +1
10 0
8 -1
8 -1
The total of the modifiers here comes out to +1 because 3-2=1. If you rolled this you would be allowed to reroll these stats until all of your modifiers equal +3 or higher. This will make sure that your character is never "below average". You will either be left with a really powerful build, an average stat range, or left with one or two strong stats. This way, fighters can be fighters and wizards can be wizards.
When rolling for health upon leveling up you may, if you choose, reroll until you get higher than a 1. If you happen to roll a 2, you are out of luck and must take the hit.
In order for me to control how the game works and evolves I have to take certain aspects into my hands and make restrictions. Only certain gods will exist in this world. Others may be added as time goes on, but there are too many as of now. In the past I have always allowed players to bring in almost any kind of deity that would fit their background and their character design. This has become far too much for me to handle because there is so much to know about every type of religion, god, etc. out there that I simply could not keep upon the fly in game without having to research every aspect of the religion. If there is a need to add something in at some point, it can be discussed but there is no guarantee that anything will be officially added to the game.
Along with the changes to the deities, the city of Kaleem will be changed from the city of the gods to a place where prayer etc. will have a greater chance of being heard. It will no longer be a city but more of a spiritual place where anyone may connect with their gods in peace, no matter who or what is around. A full description of Kaleem will be posted, but you may now think of it as a large open area with a stone circle in the ground roughly 2-3 acres in size.
There was a previous requirement that all players must make either 25-50 percent of all official in person games. This requirement has been removed because it does not make a difference how involved players are because it will affect their experience and knowledge of of the plot. Players also have very strict and ever changing schedules and I do not want to penalize them for having these schedules.
All races will be accepted, but all players must be aware that certain choices may restrict them from areas because their kind is not accepted. We all understand that this game involves a lot of fantasy elements and that it is not planet Earth. But with that in mind you must all understand that there is a certain way that I see this world and how I believe the NPCs, as well as the players, should react to things that happen around them. Seeing a half-orc wandering around town may be something that disgusts most, but will not raise a ton of suspicion or cause people to draw their weapons and attack on sight. However, there may be towns or civilizations that will do such but that is all based on the situation. On the same note, if you walk into just about any town as a Drow, you will probably be attacked on sight by anyone who believes they can get the upper hand on you. If you entered an area with a few peasants, they may flee away screaming. If you are unsure about your race, please speak to me before finalizing your character so you are well aware of the consequences of your actions.
With all of that in mind I also allow any class unless there is a valid argument that shows as to why a class is outright "broken" or too powerful for Pathfinder. I do not believe that any class fits this description, but there are probably many multiclassing possibilities that will make a character far too powerful. This also applies to class and race combinations.