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Post by grimlock on Jan 2, 2019 15:09:35 GMT -5
Since our HGM indicated the possibility of developing a new continent in the world I thought it would be interesting to start pitching ideas and building this new area for upcoming games.
At the moment we don't really have a map, so claiming specific features and regions may prove difficult. I understand that a rough idea has been sketched at some point by either Corbo or Brian. If we could get the overall layout of the land mass then we can start piecing together our little kingdoms and the specific terrain of each region.
The other option of course is to start fresh and collaborate to define the continent.
Thoughts?
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Post by Hydranis on Jan 2, 2019 22:42:58 GMT -5
Corbo might have the incomplete incarnate map. But what I had originally drawn out is not in stone at all. I will add in the one section I had written up about the slave trade and gladiator games. Corbo had some other stuff written up about a halfling shire-type area and some history about a dragon war (the gladiator arena had 2 massive ballistas that were left over from said war, for defense against possible dragon attacks))
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Post by randomx on Jan 4, 2019 8:41:38 GMT -5
Here's a thought what if this world was the "world of wonders" (7 world wonders of the real world condensed into one area) for example you have "Rome" you could then have another area "Giza" so on and so forth. Not that each area has to be exactly like the locations of which they were in but may be good building blocks
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Post by grimlock on Jan 4, 2019 11:25:28 GMT -5
I should certainly have it's own set of 'wonders' but I wouldn't put all of the eggs in one basket. It will limit further development of other areas.
That being said, I'm going to lay claim to the northern end of the continent.
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Post by randomx on Jan 5, 2019 1:40:31 GMT -5
you catch my drift on that though, make area different, unique and special. if we are laying claim to areas I would like south side or "not Rome"
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Post by Hydranis on Jan 13, 2019 21:30:54 GMT -5
Alright, so I don't have ALL of my notes in front of me at the moment, but the BASICS of this one section are as follows:
There is a massive mountain that was once believed to have been a volcano many many many years ago ((although it has no evidence of ever being one)). The center of the volcano is a solid mass and the top is your typical volcano "crater". I forget what the mountain itself was called, Corbo might have the notes, but the top of the mountain was known as "The Crown" and it's where all of the prisoners/slaves are kept. The Crown is lush with fields and vegetation ((we're talking about 2-3 square miles)) and all slaves/prisoners are to fend for themselves. The edge of the crater is guarded by men with towers, catapults, walls, etc. and the only way in and out of the crown is through a tunnel, which is part of an anthill of tunnels, beneath the crown.
The point of all of it? Anybody of any race that is captured is brought in from the bottom of the mountain to be chosen for a job. There are three different jobs that one can have: Slave, worker, and gladiator. Slaves, usually women, are brought deep into the mountain where there are developed towns/cities built into the edge of the mountains crust so that it overlooks the ocean, forest, etc. There they will serve high nobles. Workers are taken to remote areas of the tunnels and typically become miners, builders, and any form of physical labor. Finally, gladiators are chosen based on two merits - How much of a fight they put up when being captured and what type of brute strength they look to possess. They are then sent straight to the crown to fend for themselves. Once a day, a horn is blown for the gladiators to respond to a specific tunnel where there are dozens of training halls. Each hall is owned by a high noble, with enough cash to own Gladiators which can go for 5000 to 50,000 gold depending on the value of their skills. If they do not make it to the horn, they will be hunted down and either punished or killed.
There is a city to the west (deeper into the continent) where an arena sits. Once a month gladiator games will be held and once a year is a massive tournament. The Emporer himself ((or if we all decide on another way the continent will be ruled, I can have this changed to some sort of high diplomat)) attends all of these games and determines the fates of the majority of the losers as well as his advisors help to choose the line up and what kind of arena they will fight in (water based with ship to ship combat, desert, if monsters/beasts are involved, etc)
That's the most of it. I can add more as you guys can have questions. Cruros lived here for several in game months, so Corbo knows the area pretty well.
EDIT: Quick edit since I forgot to add. Obviously they aren't able to stop people from using magic, so either they will have some sort of cursed item (bracelet, anklet, etc) that prevents someone from using magic and can only be put onto someone who is WILLING to do so, so you can't just steal a bunch of these and sneak attack it onto a wizard later on in the campaign. I think that method fits better than "There is an anti-magic barrier that covers the ENTIRE FUCKING MOUNTAIN!"
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Post by grimlock on Jan 14, 2019 16:58:52 GMT -5
Cool, I like the volcano crater concept. Seems like the city to the west is a perfect candidate for Reno's idea of an analogue for Rome.
An alternative for the dwellers in the crater could be that an anti-magic rune is tattooed on each person.
Also do we have a general size and shape of the continent, dominant environments, etc?
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Post by Hydranis on Jan 14, 2019 22:14:04 GMT -5
There was a desert that took up about 1/4th of the entire area. That can always change. Somewhere in there was "The City of Glass" which was... Arnor if I'm not mistaken.
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Post by randomx on Jan 14, 2019 22:43:53 GMT -5
I like the idea of runes like the captured are branded and that brand is infused with a anti-magi spell causing all those that are captured to be dispelled of all magic.
I would enjoy the city to the west, it would be of wealth and fortune, but after a civil war believed to be caused by the Gods the area is in disarray, in all corners of the land stand these giant statuses, one golden statue in the middle and a final statue that somehow is never in the light of the sun. These are the deities of the land (earth, wind, fire, earth, heaven, and finally hell.)
the civil war was caused after the god of hell rained terror on the land and the king was found dead on the bathroom floor, it is believed that he was struck down by the knives of "Aides" causing the once great city to begin to fall
Thats just an idea in progress
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Post by grimlock on Jan 15, 2019 16:55:32 GMT -5
Cool, I was thinking of doing a desert theme for the region in the north.
I think the best course of action is to make the continent a collection of 'city states' so we can develop unique cultures/rulers for each region, once we have a basic frame of who lives where and what their goals/motivations are then we can flesh out the conflicts and alliances between different regions.
I'll whip up a rough concept map.
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Post by randomx on Jan 15, 2019 17:41:02 GMT -5
thanks I look forward to seeing it
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Post by grimlock on Jan 15, 2019 20:48:14 GMT -5
Here's a very rough outline so far: PalperrothThoughts?
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Post by Hydranis on Jan 16, 2019 1:10:01 GMT -5
It's a good way to at least map the area out so we can get an idea of where things will be. But the design of the area itself needs to be worked on, as it's very potion bottle shaped haha. I know it's only a rough concept, but just had to throw that in there. If Corbo can find the image of what we were working on, you can get an idea of what we originally had in mind.
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Post by randomx on Jan 16, 2019 1:11:44 GMT -5
could make it the shape of Ireland (a koala sleeping on its side)
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Post by grimlock on Jan 16, 2019 12:39:05 GMT -5
Yea this map is only to get things oriented. Once we know what sort of environments and places will be on the map we can then create a landmass that fits the geologic profile and add any geographic features from there. I started with a complete square and began shaping the northern half to reflect the basic shape of the territory I had in mind and slowly added mountains and such.
Basically you determine environments -> mountains -> water features -> foliage -> settlements -> roads -> POI. The coastline can be generated before all of this, however this leads to a more restricted process. If you build and arbitrary landmass and then shape the coast to the features the end result will look and feel more natural.
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